
So what we’ve got as a dynamic for driving the entire game forward is an Inquisitor character who is investigating the hive.


“They want to see if they can they can secure it. “They don’t want to lose this hive,” Abnett said, since it functions as an industrial world churning out the weapons of war needed for battles elsewhere in the universe. But the Inquisitor, in this instance, is attempting a far more surgical approach. On any other world, the solution to a Chaos infiltration would be a massed assault by a detachment of Space Marines or, barring that, an orbital bombardment that would turn the surface of the planet into a sheet of glass. Their task will be to uncover evidence of Chaos infiltration in the hive city of Tertium, a massive spire the size of a continent and the home to billions of human laborers. In Darktide, players will begin the game as a prisoner conscripted into the warband of an elite Inquisitor, a special agent with absolute authority granted by the Emperor of Mankind. They’ve not gone for the obvious Space Marine angle, and that you end up participating as a human I think is really exciting in terms of the sort of how vulnerable you are.” “And, to my delight, that’s exactly what they’ve done with this game. “The reader, I think, derives a great deal more from identifying with and relating to a human character caught up in this enormous universe,” Abnett said. “We wanted to portray the world from a slightly different angle, and so who better than Dan.” “We made a decision quite early on not to go with any type of Space Marine,” said Anders De Geer, game director on Warhammer 40,000: Darktide, referring to the genetically engineered super soldiers that commonly take center stage.

When it comes to telling the story of the common man - or at least for what passes for a common man in the year 40,000 - Abnett is pretty much the expert. His two most enduring characters, Inquisitor Gregor Eisenhorn and Colonel-Commissar Ibram Gaunt, stand apart for being particularly human. He has authored scores of books in the setting, among them seminal works that dial the clock back 10 millennia to lay the foundations of the universe. But he’s also well regarded within the 40K fandom as the universe’s greatest novelist. He served as the co-writer on the critically acclaimed Alien: Isolation. Abnett is no stranger to writing for video games.
