

And only the immortal (and in fact constantly dying) team X-COM will save the world. And now the aliens are awake and again terrorize earthlings. The story says that millions of years ago a huge ship hit the Gulf of Mexico. Microprose released it in 1995, as a continuation of the events that took place in the first part.

Leading to `_scroll = scroll`, causing the list to scroll away from the first entries.Ĭhange #ifdef check for debug builds to more compatible version.Īlso, the _DEBUG check doesn't seem to work for CMake builds.Here you can play X-COM: Terror From The Deep online. If TextList is smaller than allocated `_rows.size() - _visibleRows` approaches `SIZE_MAX`. Prevent lines going missing when trying to scroll when not needed. New version of VS reformatted a bunch of stuff, and i don't hate it.įix guided missile pathing to avoid friendliesĪlso avoids known enemies that are not the intended target Merely does away with the random element.Ĭhanges enemy deployment order so large units spawn first,Ĭlusters will still occur, but that's the nature of the feature. This only changes method comments, so there shouldn't be any functional changes.įix duplication of civ when updating RuleTerrainįorces maximum enemy spawn numbers, but still respects difficulty: This updates the comments to be consistent with the methods' intents. Looks like when originally written the descriptions for several methods were copy+pasted and then not updated. Mind-controlled soldiers are authorized to nuke everything in their path If below tile do not have floor whole test would be `false`Īnd this could make GravLift floor above consider not hit. Merge pull request #1412 from Yankes/fix-grav-liftįix possible bug when tile below GravLift was void

In very big screen-sizes cache can be near 1GiB. Add option to avoid cache for drawing globe
